Inside the app

Five levels, a hundred insider tips: what the XP counter is really for

By Moris Insider·11 September 2026·8 min read

Day six of the trip, six in the evening, the same beach as yesterday. That is the moment most Mauritius holidays tip over: the island is sixty kilometres long, our app holds 225 places, and yet you end up circling between three of them — the one next to the hotel, the one a friend recommended, and the one where you already know your way around. It is not a shortage of ideas. It is that choosing becomes tiring. The small gold counter at the top of the app, where places are sorted by mood exists for that, and for nothing else.

Budget tip: in Mauritius, part of your activities can cost you less. See how to save money with discounts on your activities.

The problem is not running out of ideas

I live in Mauritius, and I built this app because I kept seeing the same pattern around me. For the first two days you open everything: the map, the sea conditions, the lists. By day three you have found a beach that works. By day six you are back there for the fourth time. That is not laziness: a trip is short, picking the wrong spot costs half a day, and a place that worked once feels safer than a place you have never seen.

The trouble is that the island does not give itself up that way. The difference between a decent day and one you still talk about a year later often comes down to three kilometres of road and one piece of information nobody writes down: when the light is right, which coast to take once the wind picks up, which day the cove is empty. You learn those by living here, not by reading a guidebook.

So it needed a mechanism that nudges you gently out of the usual triangle, without turning a holiday into a list of chores. Not a game — I did not want one, and I still do not. A quiet progression that rewards having used the island rather than having tapped a button.

Your week planned day by day
Your week planned day by day · Open in the app (free) →

Five tiers, and nothing that looks like a game

In practice: every useful action in the app earns experience points, and those points raise a traveller level. There are five, and their thresholds never move: Explorer from the moment you open it, Adventurer at 25 points, Initiate at 70, Insider at 150, and a fifth tier at 300 points that the app refuses to name until you reach it — it shows as “? ? ?” with a mystery reward.

The counter sits in a small pill at the top of the screen, next to the clock. It gives the level number, its name, your total and a short progress bar towards the next tier. That is all. There is no leaderboard, no comparison with other travellers, no notification demanding anything of you. You can spend a whole trip never looking at it, and the app works exactly the same.

The emblems follow the same logic. They are neither stars nor medals but five instruments that get better: a watch dial for the Explorer, a plain compass for the Adventurer, a detailed compass rose for the Initiate, a ship’s wheel for the Insider, a crown for the last tier. I insisted on that, and had the set redrawn several times: an instrument says you find your way better than on day one, a star would only say you played longer. That is not the same promise.

Mont Choisy beach page in the Moris Insider app: a gold “+1 XP” token appears in the centre of the screen after adding to favourites, the pill at the top reads “Level 1 Explorer · 10 XP”
The gain, as it appears: a gold “+1 XP” token shows in the centre of the screen, then slides up to the level pill, which here reads “Level 1 · Explorer · 10 XP”. The green banner confirms the action that triggered it.

One detail matters here: points are credited after the action, not on the tap. Adding a place to your trip planner earns nothing until the add goes through; sharing your journal earns nothing if you cancel the share. That is deliberate: what counts is the use, not the gesture.

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The scale, in full: what each action earns

It may as well be given in full, there is nothing secret about it. Marking a place as a favourite is worth one point — the smallest gain in the app, because it is the least committing action. Sharing a place, or having your day generated, is worth two. Opening GPS directions to a place is worth three. Adding an activity to the planner is worth five. And sharing your travel journal on social media is worth twenty: by far the largest, and the only one that repeats, because it requires actually having lived something worth telling.

There is one special case on top of that: activities you validate on site. The app checks that you are within 350 metres of the place you had scheduled for that same day, then offers a button to confirm. The gain depends on the kind of activity and sits among the highest on the scale. It is the only point where your phone’s position comes into play, and it serves nothing else.

Levels panel of the Moris Insider app on a free trial: Adventurer reached with 30 XP, the list of possible gains, and the five tiers with their rewards
The full panel, one tap on the pill away: your current level, the list of what earns points, then the five tiers and what each one opens. Shown here on a free trial: Initiate and Insider carry the Premium mark, and the fifth stays hidden.

Two safeguards stop anyone from gaming this. First: each gain counts only once per place. Removing a favourite and adding it back earns nothing the second time. Second: if the app records more than twelve gains in thirty seconds, it decides that this is no longer someone using an island but someone hammering buttons, and it suspends all gains for twenty-four hours. You are told, and nothing is lost — gains simply resume afterwards.

What a level actually opens

Said in the order that matters, because the three get confused. The feature: a hundred places on the island carry a local’s tip that appears neither in their description nor in their practical information, and those hundred tips are split into five batches — one per tier. The advantage: moving up a level opens around twenty of them at once, on pages you may already have read without seeing them. The benefit: as the trip goes on, the same island tells you a little more each day, instead of handing over everything on the first evening and having nothing left.

Le Morne page in the Moris Insider app seen by an Explorer: the Insider Tip block is locked and states that the Initiate level is required to unlock it
The same tip, seen from below: on the Le Morne page, the “Insider Tip” block names the tier you need — Initiate here — instead of hiding. You know what you cannot see yet, and how far away it is.

Tiers also open the secret beaches, ten in all, which you will not find in any list. Three unlock at Adventurer, two at Initiate, two at Insider, and the last three at the fifth tier. Until a beach is earned, the explorer map shows a locked trophy in its place, with its region, the level required and a bar counting the points still missing. The subject deserves its own article: we covered it in our guide to the secret beaches of Mauritius, which tells you where they are rather than how they open.

The fifth tier stays deliberately in the dark. Until it is reached, the app shows “? ? ?” and “mystery reward” in its place — for everyone, free trial and subscribers alike. It is the only thing it refuses to say in advance, and that is on purpose: announcing the reward would remove exactly what makes you want to go and get it.

When a tier falls, the app does more than change a number. A banner appears, names the level reached and announces the batch of tips that has just opened — and it stays on screen until you close it yourself. No message vanishing in two seconds while you were looking elsewhere: it is the one moment the app allows itself to be loud, and it had to be readable.

Finally, the total travels with you. If you have an account it follows you from one device to another and never goes down: the app keeps the higher of the two totals and merges the gains earned on each side. The only thing that stays tied to the device is the anti-cheat counter — deliberately, since otherwise changing phone would lift a suspension.

Your itinerary becomes a shareable map
Your itinerary becomes a shareable map · Open in the app (free) →

What the levels do not do

They change nothing about the sea. Moving up a tier improves neither the weather, nor the conditions shown for each zone of the island, nor the quality of a place. It is a layer of progression laid over a field app, not a system that decides for you.

Nor are they enough to open everything. On the free trial, progression stops at the second tier: you reach Adventurer, you genuinely unlock one secret beach and one batch of tips, and the app tells you plainly that going further needs Premium access. It is not a hidden limit, but it is a limit.

Finally, points cannot be bought or transferred. There is no way to buy them, no way to receive them from someone else, and Premium access grants none at the moment of purchase: it lifts the ceiling, it does not fill the bar. A subscriber opening the app for the first time starts as an Explorer, exactly like everyone else — which is the only honest way to make progression mean anything.

Window in the Moris Insider app announcing that the maximum free-trial level has been reached, with a Go Premium button and a See my levels link
The trial ceiling, stated bluntly: once Adventurer is reached, tapping the level pill opens this window. The link at the bottom takes you back to the tier panel to see what lies above.

And they are no substitute for going out. You do not earn points by reading the app: you earn them by planning a day, validating an activity once you are there, telling what you did. A traveller who spent the trip raising a counter without leaving the room would stay an Explorer — and that would be proof the scale is right.

One last thing, less pleasant to write: it is a quiet mechanism, and perhaps too quiet for some. There is no leaderboard, no daily challenge, no nudge. If you are after a game, this is not one. If you are after a reason to go and see the cove next door rather than repeat the same beach, the journal and the levels do exactly that job.

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